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Back then he already praised the way Rockstar had developed a sense for the character and were trying their best to please the fans. Lake also explained that he thinks that Dan Houser (who wrote Max Payne 3) is a “phenomenal writer,” and after the development of the game, when he was working on the graphic novel, he went to Lake to ask him about Max’s childhood, then he used the insight he received to create the story.ĭuring Gamescom, I personally spoke with Lake about this topic as well. Lake continued by mentioning that he can safely say that, if done by Remedy, Max Payne 3 would have been completely different, but according to him what Rockstar did was the right creative way of approaching things. Luckily, Max Payne 3 was still Max Payne, but was very definitely Rockstar’s own version, and a re-imagining of the franchise.
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He was actually afraid of the idea of seeing Rockstar just trying to mimic Remedy’s style, instead of doing their own thing. Lake liked the game, especially because it felt like Rockstar was applying their own original style into the Max Payne universe. MAX PAYNE 03 COLLECTED ED HC (Max Payne 3) : Houser, Dan, Lake, Sam, Blanco, Fernando: Amazon.es: Libros Selecciona Tus Preferencias de Cookies Utilizamos cookies y herramientas similares que son necesarias para permitirte realizar compras, mejorar tu experiencia de compra y prestar nuestros servicios, como se detalla en nuestro Aviso de cookies. He mentioned that the developers at Rockstar Games asked the folks at Remedy to play the game during production in order to provide feedback. The studio’s creative director and writer of the first two Max Payne games, Sam Lake, was asked to comment on his involvement in the creation of the game during a lecture held at the Cité des Sciences et de L’industrie in Paris. Remedy is currently in the last phase of finishing up Quantum Break. Lakes strange face was only used for the in-game model of Max Payne for the first game in. Many of you may know Max Payne 3 was not developed by Remedy Entertainment, but was a collaborative effort between various Rockstar Games studios. Written by Dan Houser and Remedys Sam Lake, and featuring cover art from Greg Horn and pencils and inks by Fernando Blanco, Max Payne 3 Issue 1: After. Still, Lakes ascendance hasnt stopped fans from wanting him to reprise one of his weirder appearances.
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