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What I can imagine is like, in private games you can play the old rundowns, like with friends and the MM will work only for the current rundown. The other rundown should be the one they replace every time. This rundown should change only if a feature or something extra comes in. They show you everything, scans, different doors, terminal types and commands, tools like the fog turbine on R2B4.etc. One of the two should be a kinda tutorial, like R2B1-B2-B3-B4 was. In my opinion there should be 2 rundowns once the game gets released. Its EA!īy the time they release the game they should have a plan for this issue. Originally posted by It's Adam Lazlow:It's gonna be hard figuring out the lore just by playing the game if the missions that provide the lore get deleted.Īdam, its funny, i thought about the same today but then I remembered. To be fair, this is only true if the 1.0 version ends up being very different. But it's also a posibility that it was cut because it was unreliable or unstable. Maybe we will get to see the terrain scanner once the game leaves Early Access. You also see their callouts (now as colors only). Old interface was sometimes better: you see the health state of your team and you see if they cover their sectors.
#Gtfo trailer archive#
Of course people are going to archive all the lore info they could find and store it so that they can put the pieces together later, but this is a genuine issue for now. Originally posted by It's Adam Lazlow:It's gonna be hard figuring out the lore just by playing the game if the missions that provide the lore get deleted.
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Or when the Facebook ads from 10Chambers still has the pre-release 2018 screenshots with the old hud and all that.
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There are things that were changed or cut and could possibly be still added later, but the game was advertised with such features being implemented. You see a minute of action from the gameplay trailer and you think, "Wow! This looks awesome" and then compare it to the average expedition, you get dissapointed. It's harsh to say such thing, but it's true. In the Game Awards 2017 GTFO Trailer he claims that he doesn't remember anything from the failed expeditions and views them like nightmares. He is the only prisoner to occasionally curse in his native language, Hausa. Of course people are going to archive all the lore info they could find and store it so that they can put the pieces together later, but this is a genuine issue for now.Ībout the trailer, the devs did the unthinkable and created a trailer that convinces gamers that GTFO is an awesome game, but a trailer that does not represent the actual product. His voice was the one narrating over the Game Awards 2017 GTFO Trailer. It's gonna be hard figuring out the lore just by playing the game if the missions that provide the lore get deleted.
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